Boom in World of Warcraft: The Burning Crusade, and later popularized by Hearthstone.
The Co-op Missions mutation named " Boom Bots" is likely a reference to the Boom Bots spawned by Dr.
A Co-op Missions mutator was named "Like Swatting Insects," a line used by the raid boss Al'Akir the Winlord in World of Warcraft: Cataclysm and Hearthstone.
A Co-op Missions mutator was named "By Fire Be Purged," the famous line of Kael'thas Sunstrider in Warcraft III and the boss of the Molten Core Ragnaros.
The Co-op Missions mutator during the week of the launch of World of Warcraft: Legion was named "Burning Legion," named after the antagonists of the expansion, the Burning Legion.
In " Harvest of Screams," a model of Arthas Menethil frozen in ice can be seen on the western side of the map.
A bottle in the Hyperion cantina is named Moonwell Tequila, and features the image of a moonwell.
In the level The Infinite Cycle of Legacy of the Void, the symbol of the Burning Legion can be seen engraved on one of the stone planets.
Egon Stetmann wears an undershirt with the Horde logo printed on it.
The vulture in StarCraft II has a large Horde tattoo on his shoulder.
A newspaper clipping in Joeyray's Bar talks about an attack on Viewport Beach by bipedal fish monsters that shouted "MRGLEMRGLE," a reference to the murloc race from Warcraft.
The model was later used as a neutral structure in StarCraft II: Wings of Liberty, as well as a map doodad and a hologram in the cantina.
The development model of the StarCraft II merc compound had a holographic woman doing the night elf dance.
#WARCRAFT 3 STARCRAFT 2 CODE#
The StarCraft II cheat code MoreDotsMoreDots (remove building and unit costs) is a reference to a famous World of Warcraft raid wipe video of the raid Onyxia's Lair.
The StarCraft II cheat code SpectralTiger (which grants the player 5000 minerals), is a reference to the World of Warcraft mount the Swift Spectral Tiger, and likely a poke at its real world value as it was an exclusive prize from the World of Warcraft Trading Card Game.
Farm Gold 4. :)" These are references to common activities in World of Warcraft, as well as the druid class.
In Joeyray's Bar, one of the sticky notes reads "1.
The Tauren Marine also appears in Level 800 Elite Tauren Chieftain ads during the campaign, and on ads in the city tileset. Inputting "Up, Up, Up, Down, Down, Left, Right, Left, Right" on the platform command card in the Legacy of the Void map " Templar's Charge" will spawn a controllable Tauren Marine. The outhouse also appears out the window of the Hyperion and in the background of space maps during the campaign.
A special easter egg unit named the Tauren Marine appears in the back of the " Zero Hour" mission of Wings of Liberty, then disappearing into a Tauren outhouse.
Also, the StarCraft II zealot's blink-then-strike ability can be found in the Warcraft III Editor World Editor, and has been used for some Warcraft III mod-games.
The stalker possesses the "Blink" ability, identical to the one used by the night elf warden hero in Warcraft III.
The StarCraft II multiplayer map Defense of the Ancients is named after the popular fan-made Warcraft III multiplayer maps with the same names.
The Warcraft III map Worm War is named similarly to the StarCraft II map Worm Wars.
Assets from Warcraft III have been released for use in the Galaxy Map Editor.
Warcraft References in StarCraft Gaming, Culture and Assets StarCraft and Warcraft products have included similar gameplay concepts and references to each other as Easter eggs and in-jokes. Warcraft II: Edition was released to support, run under Windows, and include many features introduced in StarCraft. The initial cold reception, demonstrated by the phrase "Orcs in Space", led to shifts in design and gameplay.īoth StarCraft and Warcraft games make use of Blizzard's online gaming service, with the exceptions of Warcraft I and the DOS version of Warcraft II. This concept was adopted for Warcraft III: Reign of Chaos although now with four sides.ĭuring early development, StarCraft used the Warcraft II engine. In addition, one has to play all of the races to get the whole story. While there were now three sides, the major difference was each had units and buildings with unique statistics. StarCraft represented a departure from the first Warcraft games. Thus, both sides played more or less the same way. In these games the two sides had units and buildings with identical statistics, save for the spells for casters. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness were Blizzard's first RTS games in the series.